Well it’s finally 2014, and with it comes the countless calls for resolutions. Resolutions to eat better, lose weight, or stop eating gum you find on the ground.
My friend Norm (A.K.A. The Gaming Historian) and I came up with an idea for a resolution for us as gamers. It occurred to us that we own a lot of video games, many of which we have not played or completed. We was buying games at a faster rate than we were completing them! This is where we came up with my resolution for 2014: No Game New Year. So what is No Game New Year?
Two months later and I still have a small gaping hole left in my pixelated soul from PAX Prime 2013. There is something undefinably heart wrenching about walking out the doors of the Seattle Convention Center on the final day of PAX. At that moment the mental countdown until the next PAX Prime begins.
As I sat in the airport waiting for our flight home, I overheard a group of passengers regaling one another with tales of PAX Prime epicness. In the mix of voices was that of a woman named Veronica, a stately middle aged woman who didn’t fit the typical PAX attendee mold. She wasn’t a gamer. In fact she wasn’t a fan of electronics, gizmos, games, or gadgets of any kind. She was an observer who simply came along with her son and his family to find out what this thing called PAX Prime was all about.
Her perspective on the event was quite interesting. There was no fanboyism (or fanwomanism in this case). Devoid of bias, she saw PAX as a wholly different expierience than she had ever imagined. She sent us this article recounting her personal experience of PAX Prime 2013.
11/11/11 feels like yesterday
My excitement hit eleven when I snagged the last Skyrim disk from Blockbuster. But just like Blockbuster has since faded away, so has Skyrim’s luster. I still think it’s a fun game. But two years of writing about thought-provoking indie games has taught me that Skyrim takes more than it offers.
Here’s three tubes of You that may whet your appetite for pixelated action satisfaction:
Dust is one of the most visually-impressive action games I’ve ever seen. And it’s made by mostly one dude. But the roots didn’t go deep enough to warrant a lasting relationship.
There might be something wrong with a combat system when you want to skip past all the enemies.
Tactical Mining for Metroidophiles
Hand Samus a pickax and tell her that fifty meters below the topsoil she’ll find find a drill-bit for her arm cannon. Rusty might not actually be Samus, but he certainly fills her shoes while digging through cubes of earth to get to power-ups, mining tools, and the deepest depths.