Buzzed, Bald, Boring, Bland

Posted by Brian On September - 29 - 2008

Every great video game has many components which come together to form one cohesive gooey ball of moist and chewy goodness (that sounded strangely dirty). Along with all the usual suspects, character design has been a major part in any superb video game. Although, as of late, many high profile games have lost this all important piece of the gaming puzzle…

This all came as a crashing realization while I was perusing a local game store. As my eye passed by the hundreds of covers, a lingering feeling of deja vu fell over me. I swore I had seen the previous character on the last cover. Then again on the next. After sometime, it turned into some sort of sick game. Not only were many of these characters similar, they were all vaguely bland and boring.

The above picture is but a small depiction of the characters guilty of this crime. From left to right, Fracture, God of War, Mass Effect, and Force Unleashed. I give you the jury proof of these henious crimes:

- The same bald and/or buzzed haircut
- The same average adult male build
- The same everyman tough guy face
- The same dull design

I ask the jury take all of these points into consideration. For far too long, these cookie cutter characters have tainted an otherwise creative craft. With irrefutable fact such as these, I see no other conclusion then a verdict of GUILTY!

I know, I know, some of you are crying foul on this. “But Kratos is such a bad mo fo!”. Yes, he’s all big, bad, and buff, but strip him of his predictable bad boy act, and look at him as merely a character, and you’d be better off inserting Mr. Clean in his stead.

Then others of you say, “But they have such great personalities, stories, gameplay, and blah blah blah”. Oh yes, I agree. Many of these characters have some great mechanics. Some, such as the aforementioned Kratos, have slick gameplay. So then why water it down with this sickly exterior? It’s plain lazy. It should be even less tolerated in games with such amazing traits as it does nothing but leave the player with a bitter aftertaste

These are but a few of the suspects guilty of this crime. But, let’s not blame this upon the creations themselves for they did not ask to be formed into this blob of mediocrity. It was the designers themselves responsible for these injustices. Why and when did this trend start? What convention did all these designers meet up and agree to make the most mundane and docile creations possible. Even worse, these are supposedly the main characters in their respective game.

Now I have nothing against bald or buzzed people, as I am one of them, but when the gaming landscape is saturated with these abominations, it becomes a problem. What happened to characters that looked amazing and exuded creativity? Characters that took time and effort to craft a persona unseen before. Something new, fresh, and previously unseen. Of course the argument could be made that this ideal is much harder as many ideas have been used already. While I give a small amount of credence to that argument, for the most part, I disagree. When did the human imagination become so stagnant that it could no longer reach beyond the status quo? Who put limitations upon a designer’s ingenuity? The human imagination is a boundless and beautiful thing and is hardly limited.

For far too long we have taken this siting down, standing up, and upside down. Personally I’m a little sore from the whole ride. I’m going back to play Strider 2.

5 Responses to “Buzzed, Bald, Boring, Bland”

  1. [...] bookmarks tagged bland Buzzed, Bald, Boring, Bland saved by 4 others     Lapata999 bookmarked on 11/26/08 | [...]

  2. Brian says:

    I’ve always felt the Japanese have had a better grasp on character design. Whether it be the main heroine or a small bit character, by and large, they know what their doing. I think you and I could both collectively list a smorgasbord of games with creative and interesting characters from that lovely little nation.

    Sadly, I think the problem over here stems from a lack of creativity and/or they just don’t care. Many American developers are too obsessed about having the next coolest graphics engine with 643,836,222 calculations per butt scratch. Instead, why not focus on the game’s design from the ground up?

    In the end, many American designers are purely focused on how many copies of a game they can sell instead of a making a game that will live on past the next Madden game. And although they make make gobs of money, in the end, what has all their work accomplished them if they are never remembered for anything more then the average and the mundane? As an artist myself, no one will remember if I sold my pieces of work for billions of dollars, but they will remember if I was any good at my craft, and that’s what matters to me and should matter to game designers.

  3. megamanfan1500 says:

    I agree, Brian. Whatever happened to the days when seeing “the main character” of a video game made you want to pick it up. Think back to Bionic Commando. That Bionic Arm screams creativity. You mentioned Strider, his ninja garb is awesome. However, I feel as though I starting to see a trend here. Could it be that when it comes to creative character design, the Japanese have us beat? What’s your opinion?

  4. Nightmare26 says:

    I agree with you, sir.

    This article reminded me of the Game Overthinker’s first video in which he makes a good point: http://www.youtube.com/watch?v=lhzyOzItDnc

    Au revoir

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