
After a long stint away, I’m back.
And my timing couldn’t have been more impeccable. King of Fighter XII (12) was just released. Well, it didn’t really have a solid release date as retailers just released when they felt like it, but that’s besides the point. KOF XII was one of those games on my “SO EXCITED FOR IT TO COME OUT I SURELY WILL SOIL MYSELF BEFORE ITS’ RELEASE!” list. The videos I saw looked amazing and worthy of my hard earned cash. I mean c’mon, a totally new KOF that went back to the roots with all new HD graphics and redrawn sprites, how could this go wrong? As is the case with many things in life, sometimes the anticipation is much sweeter then the actual product. Thanks to the wonders of the Internet, news and reviews of the game have been widespread. I tend to take these reviews with a grain of salt, as most of them are written by brain dead human beings whose remedial English skills and limited grasp on thought make their writings about as painful as a belt sander applied directly to my face. Not to mention their bounty of bias, and you see why I don’t tend to believe them.
BUT
I did notice one thing. Whether it was the loftiest of these writers to the lowliest of trolls, one complaint stood above them all: poor net code which produces online lag. While opinions on game play, graphics, sound, and many other things may vary from person to person, lag is lag. And in my opinion, it’s plain stupid we are still dealing with this in 2009. I’d understand it if every other fighting game was littered with lag, but that’s not the case. Many other fighting games have an impeccable net code. One of the most important aspects of any fighting game today is the net code. I know, some of you may cry foul, but this is SNK we’re talking about here. This isn’t some game company from the depths of the Amazon jungle, they’ve been doing this thing we call making games for decades. Yet making a net code without lag is beyond their capabilities it would seem. Look at a company like ArcSys: a small company who’s not been around long compared to SNK, but their newest fighter Blaz Blue has a silky smooth net code with no discernible lag almost all the time. If they can do it, why in the name of Neo Geo can’t SNK do it? SNK could have worked these bugs out and given us the fans what we deserve. Instead, SNK released a game they knew was not ready, and use SNK loyalists as the stand in beta testers. If they would have charged say $30 for the game at this state, then fine, we’ll fiddle around with it as we understand this isn’t a full price game, but this is a new $60 title we’re talking about here.
Yes, SNK has quickly announced a patch is coming (it already is available for the PS3) for the Xbox 360, but that does not mean the problem will be fixed. It just means it may or may not. Personally, I’ll wait to purchase the game until I’m sure these issues have been resolved. For my gaming money, I’d much rather pay $15 for Marvel vs. Capcom 2 with the net code from Street Fighter II Turbo HD then pay $60 for what may always be a gimped game.
SNK touts this game as the rebirth or reboot of the series, but as it’s stands, it’s more of a regression.