Blasting Mediocrity

Posted by Erik On February - 8 - 2010

*FACE PALM*

It’s fair to say Blaster Master Overdrive lived up to the hype, since it was released merely two days after it was announced. The verdict? Well, Overdrive turns out to be a failed experiment and feels very much like an unfinished game. Here is list of fundamental issues I had with the game:

1. The tank’s main gun overheats. (The gun has it’s own bar that drains with every shot, but refills). This means you have to wait for the gun to cool down before you can use it. What now?

2. The tank jumps half as high as the original NES game. Not nearly high enough.

3. The BLAAHHHH looking enemy explosions.

4. Walking outside of the tank in the sidescrolling areas feels like you should be using a walker.

5. You no longer can throw grenades, instead you have a rocket launcher that fires a shot every 2 seconds.

6. THE FLIPPIN’ TANK’S GUN OVERHEATS!

But, the enemy’s are in full color instead of monochromatic. Hmm… I guess that’s game’s biggest plus. As a no name freebie Flash game, it may work, but as a Blaster Master game, it fails. So please, spend your hard earned money on anything but this.

- Erik

3 Responses to “Blasting Mediocrity”

  1. S_Pac_316 says:

    Wow, sorry to hear that. Good thing I didn’t buy this yet. I was looking forward to this though… :(

  2. Erik says:

    Yeah, me too. It’s sad that it turned out that way. I think they just needed more time and a bigger budget. I was glad to see they brought it back in 2D, but still the game feels very flawed. The NES game is 1000 times better by comparison.

    Hopefully next time Sunsoft will be better. Right now, I hope they bring Batman and Waku Waku 7 to the VC. MY FAVS!

    Erik

  3. Refa says:

    Maybe if Victor Ireland fixed it up a bit. ;)

    But in all honesty, I was looking forwards to this game, but I probably won’t be getting it. A lot of these retro revivals…just aren’t Mega Man 9.

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