Archive for the ‘DLC’ Category

Boomzies #28 – Ludology vs. Narratology

Posted by Brian On January - 30 - 2012

Boomzies Issue #28

We start with the rumors flying around about the successor to the Xbox 360. Will it use Blu Rays, will it have some sort of measures in place restricting gamers from playing used games on the console, and will it actually use a stupid name like Xbox 720? Then in our main topic we address ludology vs. narratology. Does story or interactivity take precedence or does it truly depend on the game? Watch as Brian and Landon duke it out in this extra long episode!

Indie Spotlight: Project Black Sun

Posted by Brian On November - 23 - 2011

As I’ve stated before, I’m not on the cutting edge of all things indie gaming. In fact I wouldn’t have known about games like The Binding of Isaac had I not seen them on MANvsGAME’s cast (which by the way you should be following if you’re not already).

Now that my indie credibility has all but been discredited let me tell you about a little game by the name of Project Black Sun. Or better yet why don’t I let the developer Starflower Games tell you about it:

The hero is doing his daily jogging routine until misfortune happens and he ends up in abandoned mines. He tries to figure out the path to get out of there and the game idea is just about that get out of the place, defeat bosses along the way and collecting skills and stuff.

Project Black Sun is a 2-D game inspired by classics like Super Metroid and Castlevania with a dash of survival horror. Well elements of survival horror without the horror. It’s certainly a survival game as it you have weapons with ammo, and sometimes that ammo can be hard to find. Add to that the game can be difficult at times. The atmosphere also adds a dash of tense fear about what’s around the next corner. So let’s call it a survival mildly tense Metroidvania.

With all the comparisons between classic games like Castlevania and Metroid, could this indie title really live up to all the hype?

Read the rest of this epic article! »

Indie time: Crossfire 2

Posted by Brian On December - 19 - 2010

I loved that old game from the eighties

I’m probably not the best guy to get information on the latest and greatest indie games. Just not into the scene as much as others. Though I am a fan of the Xbox LIVE indie section. About a year ago I picked up a small indie game titled “Crossfire”. I thoroughly enjoyed it. For a paltry 80 points, it was well worth the money. Why I never wrote about it I’m not sure. Anyway, recently I found out they released a sequel with the clever title “Crossfire 2″.

Who is this they? “They” would be an indie developer known as Radiant Games. More importantly, what is Crossfire? Think of the visual style of Tron mixed with the arcade game play of Galaga and add a twist. That made much more sense in my head so I’ll give you the long explanation. Read the rest of this epic article! »

X-Men arcade dated and priced!

Posted by Brian On December - 9 - 2010

PYRO WILL TURN YOU TO TOAST

Konami has finally set a release date and pricing for the classic arcade beat ‘em up X-Men. The game is slated to come out for both the Playstation 3 and Xbox 360 this month. Playstation 3 owners will have a slight head start with the game coming out December 14th, while 360 owners will get it one day later on December 15th.

Even better, Konami has kept the price at a reasonable $10 (800 space bucks for 360). I can’t wait to get some 6 player online co-op going. I call dibs on Wolverine!

P.S. WINDEGO!

Source Konami’s Twitter

Gwuange gets a U.S. date (and a price!)

Posted by Brian On October - 14 - 2010

I can't read it either

Do I really need to tell you how much I love Cave? No, not an underground hollow with access from the ground surface or from the sea, often found in limestone areas and on rocky coastlines. I’m speaking of the marvelous game developer.

If you weren’t convinced to import the region free versions of either Mushihimesama Futari ver. 1.5 or ESPGaluda II, I can understand. They were a bit pricey. If you weren’t convinced to buy the American release of Deathsmiles, I can almost understand. Even though it was on store shelves, $50 was still a hard pill to swallow for some. If you’re not convinced to buy the upcoming Gwuange, you plain suck. It’s coming stateside as DLC for only $10!

Gwuange is a vertically scrolling shump developed by Cave set during the Muromachi period of Japan. It’s certainly got an old oriental feel to it. Best yet, it’s a crazy fun game. Just look for yourself.

This marks the first time Guwange has been playable on a home console (I don’t think MAME technically counts). I was a little worried this wouldn’t be getting a U.S. release, but Cave is smarter then I gave them credit for.

Look out for it November 10th for just 800 MS point ($10). That ten bucks not only gets you the standard arcade mode, but also two new modes: An Xbox 360 mode for the shmup handicapped with autofire, and the “Blue Mode”, a super OMG pull your eyebrows out mode.

So summed up, $10 on the 10th of November in the year ‘10 for a perfect 10 of a game.

I Am Awesome at Battlefield 1943!

Posted by Brian On April - 8 - 2010

It is beautiful

No, no, no, this is not an opinion. This is not a matter for debate. This is the cold hard truth.

But since I’m being honest, here are a few more truths. When it comes to first person shooters in general, I am average. On a good day I can maybe reach the top four in any given round. I’m good, just nothing spectacular. So I stake my awesomeness in Battlefield 1943 not out of pride, but just because it’s true. How did I come to such a conclusion? Simple.

The other night while playing, I scored a total of 1,040 points in a single round!

As you can see, I had 27 kills, each worth 10 points for a total of 270 points. Add in another 130 points for extra points garnered from killing tanks, vehicles, planes, or turrets for a grand total of 400 points contributed from kills. That leaves 640 points in captures, squad assists, and other various tasks which bring us to 1,040 points.

The real question: Why am I so awesome? Ummmmmm, I really don’t know. I don’t play the game radically different from any other FPS. I capture bases and kill enemies. Simple as that. Maybe it’s the combination of skill, class balance, teamwork, capturing bases, and the enemies lighting up as red triangles every time they fire giving me a clear direction in which to shoot. Whatever it is, somehow my gaming brain is in perfect sync.

Now if only I could parlay my awesome Battlefield 1943 skills into something cool like alligator wrestling or knife throwing. :(

BTW: I’m also awesome at Boom Boom Rocket. That makes me awesome at a total of two games. Not bad for 27 years of hard work.

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Welcome to Substance TV, the definitive source for entertaining videos, news and information on the video game industry, comic book world, and all things nerd. We strive to give you current, and up-to-date content when we see it and how we see it! Subscribe to our many video channels of awesomeness; Substance TV, Boomzies, and Extra Joy! Though we may wish it, this content isn’t created by the mythical beings of nerdery, but by a team of guys trying to be as serious as possible…ya know, serious internet business!

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