Archive for the ‘Review’ Category

“Kasumi’s Stolen Memory” DLC Review

Posted by Brian On April - 6 - 2010

Like Tali sans the mask

The enigmatic Kasumi Goto steps into the limelight in BioWare’s latest DLC for Mass Effect 2. You may have heard of her exploits in news reports while traveling through the Citadel and Illium. Titled simply, “Kasumi\’s Stolen Memory”, you are tasked with helping the hooded thief crash a high profile party in an elaborate heist to gain possession of an important object. The object of value is no mere piece of art. Kasumi refers to it as a “gray box” containing the memories of her former partner. More importantly, it contains valuable information critical to your mission and the survival of the universe.

Is this DLC worth forking over seven greenbacks? Read on to see… Read the rest of this epic article! »

Extra Joy! blows up 4/2/2010

Posted by Brian On April - 3 - 2010

Nothing much more to say. It’s Extra Joy!, it’s April 2nd, and it’s 2010. Oddities ensue. Enjoy!

Mass Effect 2 Firewalker DLC Impressions

Posted by Brian On March - 23 - 2010

I’ll admit it, I’m obsessed with Mass Effect 2. As the last name of the credits scrolled by, one all consuming thought entered my brain: ME WANT MORE! Even after investing 42 hours and pouring over every single mission and quest, the addiction couldn’t be satisfied.

I was a little more than excited when I heard about the Firewalker DLC coming March 23rd. While at the same time, I was worried. I loved the original Mass Effect, but let’s be honest, the Mako was a big brown smeared turd that made planet exploration a chore.

So is the Hammerhead a worthwhile addition to the Mass Effect world, or nothing more than a Mako with a new paint job? Read on to find out… Read the rest of this epic article! »

Blasting Mediocrity

Posted by Erik On February - 8 - 2010

*FACE PALM*

It’s fair to say Blaster Master Overdrive lived up to the hype, since it was released merely two days after it was announced. The verdict? Well, Overdrive turns out to be a failed experiment and feels very much like an unfinished game. Here is list of fundamental issues I had with the game:

1. The tank’s main gun overheats. (The gun has it’s own bar that drains with every shot, but refills). This means you have to wait for the gun to cool down before you can use it. What now?

2. The tank jumps half as high as the original NES game. Not nearly high enough.

3. The BLAAHHHH looking enemy explosions.

4. Walking outside of the tank in the sidescrolling areas feels like you should be using a walker.

5. You no longer can throw grenades, instead you have a rocket launcher that fires a shot every 2 seconds.

6. THE FLIPPIN’ TANK’S GUN OVERHEATS!

But, the enemy’s are in full color instead of monochromatic. Hmm… I guess that’s game’s biggest plus. As a no name freebie Flash game, it may work, but as a Blaster Master game, it fails. So please, spend your hard earned money on anything but this.

- Erik

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Just a couple of guys who like to play great video games. So now we tell everyone else about these good games through Substance TV.

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