It’s fair to say Blaster Master Overdrive lived up to the hype, since it was released merely two days after it was announced. The verdict? Well, Overdrive turns out to be a failed experiment and feels very much like an unfinished game. Here is list of fundamental issues I had with the game:
1. The tank’s main gun overheats. (The gun has it’s own bar that drains with every shot, but refills). This means you have to wait for the gun to cool down before you can use it. What now?
2. The tank jumps half as high as the original NES game. Not nearly high enough.
3. The BLAAHHHH looking enemy explosions.
4. Walking outside of the tank in the sidescrolling areas feels like you should be using a walker.
5. You no longer can throw grenades, instead you have a rocket launcher that fires a shot every 2 seconds.
6. THE FLIPPIN’ TANK’S GUN OVERHEATS!
But, the enemy’s are in full color instead of monochromatic. Hmm… I guess that’s game’s biggest plus. As a no name freebie Flash game, it may work, but as a Blaster Master game, it fails. So please, spend your hard earned money on anything but this.
- Erik















