Wicked Crush: Castlevania meets Little Big Planet

It’s no secret I do not share my in the love of Demon’s Souls or Little Big Planet. I can say I admire many of the gameplay mechanics implemented in both. In Demon’s Souls I like the idea of an online game where you play alone, but everything you do has a direct effect on other players. From Little Big Planet I like the idea of user generated levels you share and download with users around the world. Now if only there was a game that mixed both mechanics with classic games such as Castlevania and Mega Man.

Wicked Crush aims to be that game.

Wicked Crush takes inspiration from games such as Castlevania and Mega Man, along with modern games such as Demon’s Souls, Little Big Planet, Persona 4 and Ys. The game promises to meld the responsive controls and compact movesets of old with unique online functionality, player-generated content, and beautiful, high definition, frame-by-frame 2D animation.

The twist? All the levels are user generated. If you complete the level without dying, you will find gold or valuables at the end, and the creator of the floor will receive a small amount of gold. However, if you die, the floor’s creator earns a much larger sum. I love this idea because it truly encourages and incentivises users to create devious levels for maximum coin.

That’s not to mean there won’t be plenty on content already packed into the game. The designer promises at least 100 floors included with the final game to ensure a full game experience. Even better this is made aviuble with or without an internet connection (take note Diablo III).

I personally am really excited to see where this game goes. Billy Monks, the game’s designer and programmer, has started a Kickstarter page in the hope of raising funds which will allow them to work full-time on all aspects of the game. Watch the video below for a quick rundown and stop by their Kickstarter page for more detailed information.

BTW: If the art looks familiar to you, it’s because the artist at the helm of this project is none other than Ryan Miller whose previous works include recent indie fighter Skullgirls.

About author

Brian

Brian is the Managing Director here at Substance TV. He is the host of Substance TV, Game Grief, and co-host of Substance TV LIVE. A graphic designer by trade, his other love of 15 years is the bass guitar. Though he shares his love with his family as well. Luckily he has a wife who supports his video game game addiction, and his two amazing children. You can find him on Google + or via his Twitter @fortressfruit.

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